Uroš Joksimović, Developer in Belgrade, Serbia
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Uroš Joksimović

Verified Expert  in Engineering

Programming Developer

Location
Belgrade, Serbia
Toptal Member Since
September 1, 2016

他是一名充满激情的游戏开发者,拥有5年的游戏编程和游戏设计经验. 他曾独自一人用Unity编写了两款完整的游戏,并领导过几个人到10人以上的团队. His experience also includes, but is not limited to, coding competitions, numerous hackathons, and an internship at Google.

Availability

Part-time

Preferred Environment

Visual Studio Code (VS Code), MonoDevelop, Unity, Git, OS X, Windows

The most amazing...

...experience I've had is developing Tank Spank from inception, being responsible for both game design and programming.

Work Experience

Founder

2015 - PRESENT
Eruption Games
  • 开发Tank spank -一款PC/主机四人双人双人双人双人射击游戏.
  • 设计用户流程,并与平面设计师密切合作,确保UI设计既符合流程,又符合产品的视觉形象.
  • Worked closely with graphic artists, 为产品视觉形象的塑造提供方向和指导.
  • Collected feedback from over 200 players.
  • Designed game modes, weapons, and other gameplay mechanics.
  • Developed Eclidus. 这是一款受魔方启发的iOS/Android益智游戏,销量超过2000份.
  • 通过多次迭代设计了多个曲折的谜题.
Technologies: C#, Unity

Unity Game Designer

2021 - 2021
Scopely
  • 为当前游戏建立了一个实验游戏模式的原型.
  • 分析玩法特征及其对游戏的短期和长期影响. Explored and suggested alternatives.
  • 创建多个可切换系统,允许原型快速定制,以便在利益相关者演示和游戏测试期间探索不同的循环和目标.
Technologies: Unity, Game Design

VR Developer

2020 - 2021
RCAD Pty Ltd
  • 开发了一个系统,创建网格的顶点数据与世界空间UV平铺和无缝网格网格相交.
  • 处理了多种网格生成几何算法的实现.
  • 实现了用于探索生成内容和实时交互以及材料修改的VR系统.
Technologies: Unity

Freelance WebGL Developer

2019 - 2019
Inside Conference
  • Developed the main gimmick visual effect of the website.
  • 实现实时GPU模拟粒子与无缝插值.
  • 使用三层渲染方法,将粒子位置和颜色渲染到纹理,然后使用前两个纹理渲染最终结果.
Technologies: JavaScript, WebGL, Three.js

Business Analyst

2018 - 2019
Smart Code House
  • 帮助利益相关者构建并巩固他们对当前产品的理解.
  • 将涉众请求转换为可实现且一致的用例.
  • 与开发团队协调,保持需求的复杂性可管理.
  • 管理项目范围,并在需要时协助涉众进行调整.
  • Created the specification for the proof of concept prototype.
Technologies: Business Analysis

Senior Unity3D Engineer

2018 - 2018
Cortina Productions
  • 帮助优化用户体验流程,并实现88英寸屏幕多用户触摸体验,该体验与博物馆范围内的CMS和访客面部识别系统集成.
  • 实现了一个模因创建触摸体验,与博物馆范围内的CMS和访客系统集成, 处理模因创作,外卖资产生成和上传.
  • 实现了一个多显示媒体播放器,使用聚合的社交媒体提要和CMS作为其源.
  • 在开发人员不在的时候维护和更新一些经验.
Technologies: C#, Unity

Computer Graphics Consultant

2018 - 2018
EverThread
  • 编写了几种图像处理算法的技术规范.
  • 在现有系统的限制下,设计了一个图像处理流水线架构.
  • 在当前系统的约束下,设计了一个渲染管道体系结构.
Technologies: Unreal Engine 4, Unity

Lead Unity Developer

2017 - 2017
Dimension.ai
  • 在Unity中使用几种不同的代理类型实现一个多代理模拟器.
  • 基于客户端提供的文档实现传感器模拟器.
  • 升级了体系结构,通过网络支持多个用户控制的代理(包括TCP和UDP).
  • 在Unity中实现一个客户端应用程序,用于控制所有代理类型.
  • Implemented visualizations for all the sensor data.
  • 撰写系统架构的详细文档.
  • Started as the first developer on the simulator, handling project scope and integration as the team grew, 最终在用户粘性结束前提升下一个首席开发者.
Technologies: Unity

Contract Developer

2016 - 2017
GuidiGo
  • 为Google Tango平台实现多个AR体验,包括3D解谜, navigation, and on-device object positioning.
  • 协助为AR体验创建导航和定向UX/UI.
Technologies: Unity

Game Designer

2016 - 2016
Mad Head Games
  • Created feature specification documents for Pagan Online.
  • 与《欧博体育app下载》的开发团队一起设计和协调多个游戏功能的实施.
  • 协助十人多学科团队的组织和写作工作. Wrote tasks for 3D environment artists, character artists, animators, VFX artists, engineers, and sound designers.
  • 协助市场营销团队呈现游戏的第一个公开构建.
Technologies: Unreal Engine 4

Site Reliability Engineering Intern

2014 - 2014
Google
  • 在Dremel创建了一个帮助检测“死亡查询”的服务.
  • Learned about Google technologies and methodologies.
Technologies: C++

Tank Spank

http://www.tankspank.com
Tank Spank是一款自上而下的射击游戏,支持多达四名玩家和各种游戏模式.

Inside Conference Website

http://insideconference.io
使用WebGL和three创建了一个创新的web演示效果.js. 以确保在任何可能的状态之间尽可能平滑的插值, 我们已经创建了一个三步渲染管道,能够模拟和渲染60左右,000 particles every frame.

Eclidus

http://eclidus.com
A mobile first twisty puzzle experience on iOS/Android, that sold over 2000 units on both stores combined.
2007 - 2011

Technical High School Diploma in Mathematical Gymnasium

Gymnasium - Kraljevo

DECEMBER 2013 - PRESENT

CS1156x: Learning From Data

CaltechX

FEBRUARY 2013 - PRESENT

CS169.1x: Software as a Service

BerkleyX

Libraries/APIs

WebGL, Three.js

Tools

Git

Languages

C#, Java, C++, JavaScript

Frameworks

Unity, Unity3D, Unreal Engine 4, Unreal Engine

Platforms

Visual Studio Code (VS Code)

Other

Game Development, Game Design, Programming, Augmented Reality (AR), Virtual Reality (VR), Business Analysis

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